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Cognitive Crisis Simulator Specification
Where Survival Is a Conversation
Overview
Cognitive Crisis Simulator (CCS) is an open, modular specification for building voice-driven, multi-agent crisis simulations that model emergent intelligence, communication, decision-making, cooperation, deception, and adaptive behavior under dynamic, high-pressure environments.
The specification defines a complete architecture for creating research platforms, educational simulations, AI benchmarks, training environments, and interactive experiences where autonomous agents and human participants must communicate, reason, and act together to survive evolving crises.
The platform is designed around modular components, allowing developers to replace or extend individual systems without affecting the remainder of the architecture.
Objectives
- Create realistic multi-agent crisis simulations.
- Study emergent intelligence and collective behavior.
- Benchmark AI reasoning under pressure.
- Evaluate communication strategies.
- Analyze deception and trust formation.
- Support reproducible research.
- Enable human and AI collaboration.
- Provide a flexible framework for custom scenarios.
- Support local and distributed deployments.
- Remain model and provider independent.
Design Principles
- Modular architecture
- Voice-first interaction
- AI model agnostic
- Deterministic experimentation
- Human-in-the-loop capable
- Reproducible research
- Extensible plugin ecosystem
- Open standards
- Local-first support
- AGPL-3.0+ licensed
Core Architecture
Simulation Engine
│
├── Agent Framework
├── Voice System
├── Environment Engine
├── Crisis Engine
├── Director AI
├── Scenario Manager
├── Analytics
├── Research Framework
├── Visualization
└── Plugin System
Modular Design
Simulation Engine
Coordinates every subsystem.
Features
- Simulation lifecycle
- Tick management
- Time control
- Event scheduler
- Global state management
- Resource allocation
- Simulation synchronization
- Distributed execution
- Save and restore
- Replay support
Agent Framework
Defines autonomous participants.
Features
- AI agents
- Human participants
- Hybrid teams
- Multiple personalities
- Internal memory
- Long-term memory
- Episodic memory
- Semantic memory
- Goal management
- Planning
- ReAct reasoning
- Reflection
- Self evaluation
- Adaptive learning
- Persistent identities
- Agent profiles
- Skill systems
- Reputation
- Trust modeling
- Emotional state
- Cognitive load
- Stress response
- Belief systems
- Theory of mind
- Social reasoning
- Decision history
- Strategy evolution
Voice Interaction Module
Voice is the primary interface.
Features
- Speech recognition
- Text-to-speech
- Streaming audio
- Interruptible speech
- Push-to-talk
- Continuous conversation
- Voice activity detection
- Speaker identification
- Voice profiles
- Emotional speech synthesis
- Voice queues
- Multi-speaker conversations
- Latency optimization
- Audio buffering
- Noise reduction
Communication System
Supports natural interaction.
Features
- Agent conversations
- Private conversations
- Public broadcasts
- Emergency announcements
- Radio communication
- Communication failures
- Delayed communication
- Signal degradation
- Language translation
- Communication permissions
- Team channels
Crisis Engine
Creates evolving emergencies.
Features
- Oxygen failures
- Reactor instability
- Fire
- Hull breaches
- Radiation
- Navigation failures
- Power outages
- AI malfunction
- Medical emergencies
- Environmental hazards
- Cascading failures
- Random events
- Scripted events
- Dynamic escalation
- Recovery systems
Environment Engine
Controls the simulated world.
Features
- Ship layouts
- Room systems
- Physical movement
- Navigation
- Doors
- Elevators
- Environmental controls
- Lighting
- Temperature
- Atmosphere
- Resource nodes
- Interactive equipment
- Hazard zones
- Damage simulation
Resource Management
Tracks finite resources.
Features
- Oxygen
- Fuel
- Energy
- Medical supplies
- Spare parts
- Food
- Water
- Repair kits
- Batteries
- Communication bandwidth
- Inventory management
- Resource allocation
- Consumption modeling
Social Intelligence Module
Models human-like interaction.
Features
- Trust
- Suspicion
- Cooperation
- Alliances
- Rivalries
- Betrayal
- Negotiation
- Persuasion
- Leadership
- Reputation
- Group dynamics
- Social memory
- Relationship graphs
Theory of Mind Module
Allows agents to model one another.
Features
- Belief tracking
- Belief prediction
- Intent estimation
- Knowledge modeling
- Uncertainty modeling
- Bluff detection
- Deception analysis
- Social inference
Decision Engine
Controls reasoning.
Features
- ReAct loops
- Goal prioritization
- Constraint solving
- Utility evaluation
- Risk assessment
- Opportunity analysis
- Confidence estimation
- Multi-step planning
- Adaptive strategies
Learning System
Supports continual improvement.
Features
- Reflection
- Experience replay
- Memory consolidation
- Outcome analysis
- Mistake tracking
- Skill development
- Strategy refinement
- Long-term adaptation
Director AI
Controls pacing and presentation.
Features
- Narrative pacing
- Dynamic tension
- Event timing
- Suspense management
- Dramatic sequencing
- Camera suggestions
- Audio timing
- Narrative summaries
- Story callbacks
Cinematic Module
Creates immersive experiences.
Features
- Scene transitions
- Camera focus
- Dynamic lighting
- Environmental effects
- Sound effects
- Music management
- Character themes
- Ambient audio
- Visual alerts
- Emergency overlays
Scenario Framework
Supports unlimited scenarios.
Example Scenarios
- Space mission crisis
- Deep sea research station
- Nuclear facility
- Arctic survival
- Mars colony
- Hospital emergency
- Disaster response
- Cyber attack
- Power grid collapse
- Air traffic control
- Pandemic response
- Industrial accident
Scenario Features
- Objectives
- Win conditions
- Failure conditions
- Hidden objectives
- Randomized events
- Difficulty scaling
- Dynamic environments
Human Participation
Features
- Voice participation
- Observer mode
- Spectator mode
- Cooperative play
- Competitive play
- Instructor controls
- Moderator controls
- Join in progress
- Accessibility support
Research Framework
Built for experimentation.
Features
- Batch execution
- Controlled variables
- Seeded randomness
- Repeatable experiments
- Statistical reporting
- Experiment templates
- Automated testing
- Hypothesis evaluation
Analytics Engine
Measures every simulation.
Metrics
- Survival rate
- Trust accuracy
- Decision quality
- Communication efficiency
- Cooperation score
- Leadership score
- Deception success
- Resource utilization
- Task completion
- Crisis response time
- Failure analysis
- Recovery effectiveness
Data Collection
Features
- Complete event logging
- Agent reasoning logs
- Voice transcripts
- State snapshots
- Simulation timelines
- Experiment metadata
- JSON export
- CSV export
- Replay generation
Storage
Supported storage:
- JSON
- SQLite
- PostgreSQL
- MySQL
- Object storage
- Vector databases
Specification Branding License (SBL)
Standard
- Fully AGPL-3.0+ compliant system
- Copyleft enforced for network deployments
- Required attribution:
- Roxanne Ardary
- https://www.roxanneardary.com/
Optional
- Specification Branding License (SBL)
- Attribution-free commercial deployment
- Pricing based on scale, usage, and deployment scope
- https://roxanneardary.com/cognitive-crisis-simulator/
License & Notice Requirements
Cognitive Crisis Simulator is released under the GNU Affero General Public License v3.0 or later (AGPL-3.0+).
By contributing to this project, you agree that your contributions will also be released under this license.
Please note the following:
- All contributions must comply with the AGPL-3.0+ terms.
- Under Section 7 of the license, all redistributions, forks, and derivative works must preserve attribution to: Roxanne Ardary and roxanneardary.com.
- Cognitive Crisis Simulator specifications are free to use with attribution. A Specification Branding License can be negotiated upon request.
- The project’s
notice.mdfile tracks attribution requirements and contributor acknowledgments. Any update that adds new contributors or modifies attribution should also updatenotice.md. - When submitting a pull request, ensure that any new files maintain the attribution headers where applicable.
- Network-deployed versions of this software must also remain fully AGPL-3.0+ compliant, including exposure of source code modifications when applicable under the license.
For full legal details, please refer to the AGPL-3.0+ license and the project’s notice.md file.
Notice – Cognitive Crisis Simulator
Attribution Requirement: Under Section 7 of the AGPL 3.0+ license, all redistributions, forks, and derivative works, including network-deployed versions of this project, must provide attribution to Roxanne Ardary and roxanneardary.com.
Contributors
This file tracks contributors and their specific contributions to the project.
- Roxanne Ardary, roxanneardary.com – March 22, 2026
Created the repository for Cognitive Crisis Simulator. Originated the concept, direction, and licensing structure for the project. - [Add other contributors here] – [Date]
[Describe contribution in one sentence]
License – Cognitive Crisis Simulator
This repository is licensed under the GNU Affero General Public License v3.0 or later (AGPL-3.0+).
Key Points
- You are free to use, modify, and distribute the code.
- All redistributions, forks, and derivative works or network-deployed versions must also be licensed under AGPL-3.0+ and provide attribution to Roxanne Ardary and roxanneardary.com as required under Section 7 of the license.
- The software is provided “as is,” without warranty of any kind.
For the full license text, see GNU AGPL-3.0 License.
